Wind of Time (1.3 final) Repack by SeregA-Lus. "Wind of Time" - walkthrough of the final game Wind of Time v 1.3 call of Pripyat walkthrough

Move back to the Sprout location, talk to the Zulu, a local guide, located in a building not far from the descent to the bar. Also, in the bar, talk to Herman (in the scientists' bunker - then talk to Ozersky and decide whether to help him with an additional quest). There will be Chugun in the same bar - talk to find out about Marik. On top, get to the transition point to the Research Institute "Agroprom".

Once there, follow the marker, and the same Marik will ask for help. Kill the bandits, take the reward and ask for the guide. Follow the marker and go down into the dungeon, where the Strelka's cache was in the original. Go to the Strelka's hiding place, located below, and at the end of the corridor, under the stairs, find the corpse of the guide. Search him, take the PDA and get into the Strelok's hiding place. Inside, in the hole in the wall, find the documents, then get out of the cache and fall into a trap.

After recovering and talking with the military, follow the marker to return your things. But it's all optional. Items are hidden inside the base. Due to the darkness, it is possible to enter the building without raising an alarm.

Go to the location "Radar". When you try to go there from the territory of the army warehouses, a task will appear to talk with Cap. Ask the Barrier leader if they need help. Agree to help, go to the marker and wait. Soon you will be told to go and find out why the Monoliths are not coming your way. Follow there, chat with the soldiers and return, reporting everything to Cap.

Move to the Radar, move towards the marker until the target is updated - you need to help Max's group. Follow the sign on the map, jump over the hole in the fence to the right of the gate and kill all the opponents.

After that, together with the soldiers, go inside the shelter and wait for the end of the ejection. In parallel, a conversation with Max will automatically start.

You'll learn about the next quest, The Underground Plague, but you'll also be able to decide whether or not to help them on an additional mission. We will not describe it, but note that in case of refusal, you will not have a second chance.

Move along the marker and search the corpses of scientists. Let me remind you that all the corpses on the map are marked with white dots - the desired PDA is located in the corpse, a little further from the yellow marker. When you find the PDA, you can open the inventory and find out the code combination by hovering the mouse cursor over the item. Go up to the marked door and enter this code - it consists of six digits.

Enter the vault and take the medicines from the shelves on the left, among which there will be the necessary drug. In inventory, accept it, and then go to the indicated point.

Here, all that is required of you is to find the tunnel into which the rails go to get to a completely different location - the bunker with the Scorcher.

To go through the confusing finale of the Wind of Time modification, proceed as follows:

  • We go to the large hall of the laboratory, where there are six large iron tanks. We do not go down, but we pass to the left into the far opening. We see a downward slope.
  • Downstairs, in front of the iron door with a combination lock, the Entity stops us again and says that it will not let me into the control room.
  • After a long dialogue with the creature, we are teleported to the lower tiers of the laboratory, where the Unknown Entity begins to kill us - the main character is burned with chemical anomalies, objects are thrown at him, his brain is burned with psi-radiation, etc.
  • Our task is simply to eat first-aid kits and survive this moment of the game, because there is nothing more we can do. During psi-attacks, you can take psi-blockade pills, and during chemical attacks - chemical protection pills.
  • We go up the stairs, which is behind the boxes. Again we get into a dialogue with the creature, now they are trying to strangle us with poisonous gas. The one who was dressed in the “Seva” suit with a closed breathing system acted prudently, otherwise we eat first-aid kits.
  • After running around the location in a minute, the dialogue opens again. This time the Unknown Entity asks us - what is the best way to kill us?
  • We need to deceive the Essence, tell them to kill us, to take and tear our body to pieces. Do not answer the creature that there is no need to kill us, on the contrary, we act on the contrary in order to stun the disembodied spirit.
  • As a result, the Unknown Entity asks us to turn off the power plants in order to go into oblivion and calm down, we agree.
  • But we are offered the last test, so that fate will determine our survival - two teleports - one leads to death, and the second - sends to the room with the O-Consciousness power plants that need to be turned off.
  • At this point, we just save and go randomly to one of the teleports. If we didn’t guess right and swim as if in weightlessness, then we are doomed to death - we load and try again, if we see a long corridor with a door in front of us, then our goal is close.
  • Next, we go to the control room, turn off all the switches of the power plants.
  • At this difficult stage is completed. We watch the dialogue with the projection of Professor Kalanchi, and then we are transferred to Novikov.
  • We run after Novikov, covering him from snorks and zombies. We start the installation together, read the last dialogue with Novikov - the game is over!

Year of issue: 2017
Genre: Action / Shooter / 3D / 1st Person
Developer: GSC Game World
Publisher: akmc47u
Publication type: Repack
Game version: 1.6.02
Mod version: 1.3 final + patch 15.06
Interface language: Russian
Voice language: Russian
Tablet: sewn

SYSTEM REQUIREMENTS:
✔ Operating system: Windows 7 / Windows 8.1 / Windows 10 (preferably 64bit, 32bit at your own risk)
✔ Processor: Intel® Core™2 Duo 2.4 GHz / AMD Athlon™ X4
✔ RAM: 3GB GB
✔ Video card: 1024 Mb / nVIDIA® GeForce™ / ATI Radeon®
✔ Sound Card: DirectX® 9.0c compatible sound device
✔ Free hard disk space: 11 GB DESCRIPTION:
The mod is partly a change from the latest versions of Shadows of Chernobyl. The content of the modification is based on original game PM. In the autumn of the 14th year, in the area of ​​the Chernobyl Zone, the largest burst of psi-radiation in history occurred, due to which the anomalous disease began to absorb more and more living zones of the earth, thereby showing that very soon the Earth would become uninhabitable.
In the 48th year, a time machine was invented, and its inventor, Professor Demyanenko, had a plan to preserve all living things. It consisted in sending a military specialist to the affected areas of the Zone, who would be able to find the cause of all emissions in the Zone and stop their occurrence.

Major changes in 1.3 final:
In the most recent patch of the modification, a small number of new side quests and a new territory for them were added. Also, some secondary quests have been improved. An improved simulation of survival in the Zone has appeared, as well as the conditions in some locations have been changed. Emissions and psi-storms were introduced, as well as work was done on the balance in the game. Dynamic music has also undergone changes. The mod's soundtracks have been changed to music from old Stalker videos from 2002-2005. Optimization was carried out in the following areas: Limansk, Red Forest, Bar and other places. Now problems with static lighting should not arise. (optional) implemented HD Models Addon - installed separately and requires at least 3GB of RAM. Key Features

Game process
Despite the fact that the plot of the mod originates in the future, there are no elements of fantasy in the mod at all, with the exception of the world of the Zone, invented by the developers from GSC Game World. There are no blasters in the mod (with the exception of the gauss gun, if you can call it that), starships, aliens, wars with space people and all that.
The main action takes place in 2014 and is a continuation of the original trilogy.
The plot of the mod is calm and semi-freeplay, it does not lead the player along the rails. Completing the main quests opens up new levels with additional tasks, some of which will lead to unique locations.

Gameplay:
- new plot;
- new locations;
- some restored features from PM;
- a feeling of thirst, inscribed in the engine;
- there are elements of mysticism and horror;
- redesigned artifact system;
- implemented STCoP Weapon Pack 2.9.

Graphic arts:
- implemented Atmosfear 3 (together with psi-storms and emissions);
- introduced Absolute Nature 4;
- the textures of landscapes and nature have been changed to the October version.

Sound and Music:
- soundtrack by Tangerine Dream, terror, Dimitriy Dyachenko, Ugasanie, Apocryphos, Smokey Emery and MoozE;
- dynamic music is completely replaced with dynamic tracks from old stalker trails from 2002-2005.

Location list:
- South Limansk (CHN);
- Red forest (ChN);
- Amber (CHN + PM);
- Bar (build 2215+PM);
- Army warehouses (CHN);
- Abandoned factory (from some build);
- Research Institute Agroprom (PM);
- Generators (build 1935);
- Radar (from the Call of Chernobyl mod);
- Dungeons of Agroprom (PM);
- Dungeons of the Scorcher (author Audron);
- Research Institute of ChEZ (self-made + PM);
- Military laboratory (build 1935);
- Dungeons of Generators (build 1935);
- Laboratory X16 (from PM);
- Laboratory X19 (from the mod of Death contrary to 2);
- Dead city (from the Call of Chernobyl mod);
- Spatial bubble (self-made+CHN).
There are 18 locations in total, many of them have been changed.

Used developments
Absolute Nature, Shoker Weapon Mod, Path in the Dark, Death in Contrary, Valley of Rustles, Pripyat: Starting Point, STCoP, Cubic Mini Mod, Spatial Anomaly, Call of Chernobyl, SWTC, SGM, AMK. If you noticed your experience in the mod, but it is not included in any of these mods, then I apologize, because I do not remember all the other people's developments that were used in the development of the modification.

Walkthrough Questions

Question: Regarding the search for documents in the X19 laboratory near Bar
Answer: In the laboratory to pass the quest, you need to find 4 parts of the documents. All of them lie in laboratory buildings, there is no need to go into the tunnels. If you bring 3 documents or less to Herman, the quest will not fail.

Question: Where to look for tools?
Answer: For rough work: in Bar and Army warehouses; for fine work: in Amber and Army warehouses; for calibration: in the X19 laboratory and at Agroprom. For more information, contact the Informant (informant in Bar).

Question: Where is the key to the door in the mines with scientists?
Answer: Near the closed door.

Question: SMS from the Forester / Fan does not come.
Answer: From the Forester and the Fan SMS comes a few hours later. Time can be skipped by simply sleeping at the "Debt" checkpoint.

Question: How to get to the Dead City?
Answer: During a secondary task and when choosing a specific branch in the same task.

Question: In the laboratory under Gen. I find myself in a room from which there is no way out.
Answer: Replay the dialogue with the inhabitant of the laboratory until you get to the correct place.

Repack features:
A game:
- Nothing is cut
- Nothing recoded
- Game version: 1.3 final + patch 15.06

Important:
_ Owners of Windows 7/8/10, if "User Account Control (UAC)" is enabled, run the game with administrator rights.
_ If the saves in the game do not work, then run the game with administrator rights.
_ Do not put the repack on the "C" drive (where Windows is)
_ For owners of Windows 8/10, if the mod crashes when starting, put compatibility with Windows 7 in the shortcut.

The finale of the wonderful modification “Wind of Time” (version 1.3) takes us to the walls of the X8 laboratory, where the Unknown Entity appears before us - an incorporeal but powerful spirit created by the genius of O-Consciousness. The main character faces a difficult task - to survive in the confrontation with the spirit, while we are forbidden to use any weapon. The only thing we can do is run around the laboratory rooms and pick up more first aid kits.

Immediately upon entering the final location, the Wind of Time mod Unknown Entity starts a dialogue with us. According to the plot, we need to find the O-Consciousness control point, but the labyrinths of the laboratory do not lead us anywhere. We have to outwit the ethereal monster. We don't know where to go and what to do. The only thing we see on the map is the marked corpse of a scientist. After searching his body, we get nothing we need, except for a note about an Unknown Entity that has gone out of control.

To go through the confusing finale of the Wind of Time modification, proceed as follows:

  • We go to the large hall of the laboratory, where there are six large iron tanks. We do not go down, but we pass to the left into the far opening. We see a downward slope.
  • Below, in front of the iron door with a combination lock, the Entity stops us again and says that it will not let me into the control room.
  • After a long dialogue with the creature, we are teleported to the lower tiers of the laboratory, where the Unknown Entity begins to kill us - the main character is burned with chemical anomalies, objects are thrown at him, his brain is burned with psi-radiation, etc.
  • Our task is simply to eat first-aid kits and survive this moment of the game, because there is nothing more we can do. During psi-attacks, you can take psi-blockade pills, and during chemical attacks, you can take chemical protection pills.
  • We go up the stairs, which is behind the boxes. Again we get into a dialogue with the creature, now they are trying to strangle us with poisonous gas. The one who was dressed in the Seva suit with a closed breathing system acted prudently, otherwise we eat first-aid kits.
  • After running around the location in a minute, the dialogue opens again. This time, the Unknown Entity asks us - what is the best way to kill us?
  • We need to deceive the Essence, tell them to kill us, to take and tear our body to pieces. Do not answer the creature that there is no need to kill us, on the contrary, we act on the contrary in order to stun the disembodied spirit.
  • As a result, the Unknown Entity asks us to turn off the power plants in order to go into oblivion and calm down, we agree.
  • But we are offered the last test, so that fate will determine our survival - two teleports - one leads to death, and the second - sends to a room with the feeding installations of O-Consciousness, which must be turned off.
  • At this point, we just save and go randomly to one of the teleports. If we didn’t guess right and swim as if in weightlessness, then we are doomed to death - we load and try again, if we see a long corridor with a door in front of us, then our goal is close.
  • Next, we go to the control room, turn off all the switches of the power plants.
  • At this difficult stage is completed. We watch the dialogue with the projection of Professor Kalanchi, and then we are transferred to Novikov.
  • We run after Novikov, covering him from snorks and zombies. We launch the installation together, read the last dialogue with Novikov - the game is over!

For connoisseurs of video guides, watch the video on the passage of the finale of the Wind of Time mod.


Mod name: Wind of Time
Current version: 1.0 (from 01/16/2017)
Developer: akmc47u
Type: global (plot)
Platform: ZP 1.6.02

Attention! The mod is currently designed strictly for 16:9 resolution, it is desirable to play at least on DX9 lighting. If you have a 4:3 monitor, then set the resolution to 16:9 in the graphics settings (for example, 1280x720, 1680x1050 or 1920x1080), otherwise a crash will occur when starting a new game. When playing on static lighting, crashes may occur with a lack of one or another shader.

About modification

The mod is partly a remake of the final version of PM. The plot of the modification is based on the original version of the PM.


background

In the fall of 2014, the largest ejection in history occurred in the vicinity of the Exclusion Zone, as a result of which the Zone began to absorb more and more areas of the Earth, threatening the existence of life on the planet. In 2048, a time machine is invented, and its creator, Professor Demyanenko, comes up with a plan to save humanity, which consists in sending a military specialist into the past who is able to understand the causes of emissions and prevent it.


Game process

Despite the fact that the plot of the mod originates in the future, there are no elements of fantasy in the mod at all, with the exception of the world of the Zone, invented by the developers from GSC Game World. There are no blasters in the mod (with the exception of the gauss gun, if you can call it that), starships, aliens, wars with space people and all that.
The main action takes place in 2014 and is a continuation of the original trilogy.
The plot of the mod is calm and semi-freeplay, it does not lead the player along the rails. Completing the main quests opens up new levels with additional tasks, some of which will lead to unique locations.


Major changes

Gameplay:

  • new plot;
  • new locations;
  • some restored features from PM;
  • minimum settlement of locations (except for Bar);
  • a feeling of thirst inscribed in the engine;
  • there are elements of mysticism and horror;
  • redesigned artifact system;
  • weapon animations from the Re-Animation Project 2 mod;
  • the structure of dialogues with ordinary NPCs in the manner of ZP.
Graphic arts:
  • implemented SWTC;
  • Absolute Nature 4 was introduced at the main locations (not at all, for unknown reasons, locations that are recompiled into the Level Editor map editor format are not compiled into the game format);
  • some locations have their own unique weather;
  • textures of landscapes and nature have been changed to the October version.
Sound and Music:
  • soundtrack by MoozE, Tangerine Dream, terror, Dimitriy Dyachenko;
  • ambient on locations is taken from PM.


Used developments

Absolute Nature, Shocker Weapon Mod, Path in the Darkness, Death in Contravention, Valley of Rustles, Pripyat: Starting Point, STCoP, Cubic Mini Mod, Spatial Anomaly, Call of Chernobyl, SWTC, Re-Animation. If you noticed your experience in the mod, but it is not included in any of these mods, then I apologize, because I do not remember all the other people's developments that were used in the development of the modification.


Possible problems and solutions

In fashion, not everything is smooth and perfect, so refinement is planned. The mod can often crash, so save as often as possible if possible.
Before lowering the bridge in the Red Forest, be sure to save, then press the button. Also, don't save while the bridge is going down. All this can lead to problems with the bridge and departures.
Very rarely crashes without a log at the stage of loading the save. If this happens, reload the save.
Research Institute Agroprom - for unknown reasons, a very problematic place, the only one in the game. Try not to save at this location at all and not die on it. Loading / saving at this location very often leads to a crash. If, when switching from Bar or Yantar to Agroprom, it crashes on loading, try to load the autosave until the location loads without crashing.

Screenshots





















Walkthrough Questions

Question: How to cross the river in the Red Forest?
Answer: When leaving Limansk, on the right in the Ulg itself, there is a lattice door, the key to it lies in the ruined house

Question: How to find a spatial bubble near the anomaly in the Red Forest?
Answer: There is a large boulder to the left of the anomaly, scan it with the Forester's detector by foot

Question: Where can I find a Fan fighter?
Answer: You need to talk to the Forester

Processor dual core
3GB RAM
Windows 7 64bit
1 GB video memory

For a normal game, you need to have at least 3GB of RAM, since the mod is very demanding: Atmosfear 3, Absolute Nature and STCoP Weapon Pack - all of them together can cause high RAM and CPU usage. If you have less memory, then first of all change the graphics settings (for the worse).
If it crashes when moving to Limansk, you may have a weak system. If on the contrary, try to do the following: start a new game, talk to Yakovlev, exit to the main menu, click on the "End Game" button, then start a new game again. If the system is weak, lower the graphics settings (primarily grass rendering, sun rays, sun shadow, shadow quality and texture quality). Put static lighting on the edge.
Additional Tips: if you play at maximum graphics settings, you can lower the "Texture quality" indicator in the graphics settings by two divisions. Texture quality doesn't suffer much, and memory-related crashes are guaranteed to be reduced. In this case, there may be an increase in FPS.



Instructions for installing the modification:
1) Download the archive from the link.
2) Unpack.
3) Install the latest patch.
4) (optional) install HD Models Addon and/or SWTC (links below).
5) Run the game through the Stalker-COP.exe file (as administrator!).
6) Play. Additions:

  • HD Models Addon by Ninja_Nub
Original: link to moddb.com
Download link: share mods.

Attention! If you want to play with a pack of models, it is recommended to start a new game, otherwise it will turn out like this: half of the models have been replaced, and half have remained the old one.
Remember that if you decide to remove the HD pack during the game, then crashes associated with the absence of a particular model are inevitable.

Addon description:
- completely replaces all NPS models in the game (except for the exoskeleton and military) with new high-quality analogues;
- the visuals of key characters have been completely changed;
- Added icons for each NPC model.

Attention! To avoid additional crashes associated with memory loss, you need at least 3 GB of RAM, and it is desirable to have all 4. It is also recommended to have a 4-core processor and a fairly modern video card if you intend to play at maximum graphics settings.

Additional tips: if you play at maximum graphics settings, it is advisable to lower the "Texture Quality" indicator in the graphics settings by two divisions. Texture quality doesn't suffer much, and memory-related crashes are guaranteed to be reduced. In this case, there may be an increase in FPS.
Lowering the "Grass Density" indicator can contribute to an increase in FPS.
To increase performance, disable or reduce anti-aliasing. When playing on the latest renders (DX10/DX11), pay attention to the global illumination settings: HBAO - for NVIDIA video cards, HDAO - ATI Radeon, SSAO - light version.

How to install:
- download the archive;
- unpack the resources folder into the root folder of the mod;
- run and play.

  • SWTC by Vincent_Vega
Original:
Download link: link

Attention! A new game is a must!

Addon description:
- atmospheric breathtaking sunrises and sunsets;
- gloomy fog with different visibility range;
- added different types rains and thunderstorms, sometimes the sun peeking out from behind the clouds;
- there is almost always heavy fog before dawn;
- night is night, black and gloomy, like darkness itself;
- new moon and night lighting giving a sense of mystery and danger;
- worked clouds for all types of weather;
- soft rays of the sun in the morning and evening;
- used some skycubes from the original, to give greater integrity and similarity with the same stalker.
- rich color palette;
- for all types of renders.

Changes after adaptation:
- the original emission from the RFP has been returned;
- cut psi-storm.

How to install:
- download the archive;
- unzip the patches and bin folders into the root directory of the modification, agree to a replacement;
- start a new game.

  • Bonus addition from players - spawner.
Download spawner (description inside) - link(by user GhosT_RecoN)

Background.
In the fall of 2014, the largest ejection in history occurred in the vicinity of the Exclusion Zone, as a result of which the Zone began to absorb more and more areas of the Earth, threatening the existence of life on the planet. In 2048, a time machine is invented, and its creator, Professor Demyanenko, comes up with a plan to save humanity, which consists in sending a military specialist into the past who is able to understand the causes of emissions and prevent it.

Despite the fact that the plot of the mod originates in the future, the elements of fantasy are kept to a minimum in the mod. There are no blasters in the mod (with the exception of the gauss gun, if you can call it that), starships, aliens, wars with space people and all that. But there are elements of mysticism in the spirit of a stalker.
The main action takes place in 2014 and is a continuation of the original trilogy.
The plot of the mod is calm and semi-freeplay, it does not lead the player along the rails. Completing the main quests opens up new levels with additional tasks, some of which will lead to unique locations.

Gameplay:
- new plot;
- new locations;
- some restored features from PM;
- a feeling of thirst, inscribed in the engine;
- there are elements of mysticism and horror;
- redesigned artifact system;
- implemented STCoP Weapon Pack 2.9.

Graphic arts:
- implemented Atmosfear 3 (together with psi-storms and emissions);
- introduced Absolute Nature 4;
- the textures of landscapes and nature have been changed to the October version.

Sound and Music:
- soundtrack by Tangerine Dream, terror, Dimitriy Dyachenko, Ugasanie, Apocryphos, Smokey Emery and MoozE;
- dynamic music is completely replaced with dynamic tracks from old stalker trails from 2002-2005.

Location list:
- South Limansk (CHN);
- Red forest (ChN);
- Amber (CHN + PM);
- Bar (build 2215+PM);
- Army warehouses (CHN);
- Abandoned factory (from some build);
- Research Institute Agroprom (PM);
- Generators (build 1935);
- Radar (from the Call of Chernobyl mod);
- Dungeons of Agroprom (PM);
- Dungeons of the Scorcher (author Audron);
- Research Institute of ChEZ (self-made + PM);
- Military laboratory (build 1935);
- Dungeons of Generators (build 1935);
- Laboratory X16 (from PM);
- Laboratory X19 (from the mod of Death contrary to 2);
- Dead city (from the Call of Chernobyl mod);
- Spatial bubble (self-made+CHN).
There are 18 locations in total, many of them have been changed.

Works used:
Absolute Nature, Atmosfear, Shoker Weapon Mod, Path in the Dark, Death in Contrary, Valley of Rustles, Pripyat: Starting Point, STCoP Weapon Pack, Cubic Mini Mod, Spatial Anomaly, Call of Chernobyl, SWTC, SGM, AMK. If you noticed your experience in the mod, but it is not included in any of these mods, then I apologize, because I do not remember all the other people's developments that were used in the development of the modification. Questions on the passage and those. Problems:
Question: Regarding the search for documents in the X19 laboratory near Bar
Answer: In the laboratory to pass the quest, you need to find 4 parts of the documents. All of them lie in laboratory buildings, there is no need to go into the tunnels. If you bring 3 documents or less to Herman, the quest will not fail.

Question: Where to look for tools?
Answer: For rough work: in the Bar and Army warehouses; for fine work: in Amber and Army warehouses; for calibration: in the X19 laboratory and at Agroprom. For more information, contact the Informant (informant in Bar).

Question: Where is the key to the door in the mines with scientists?
Answer: Near the closed door.

Question: SMS from the Forester / Fan does not come.
Answer: From the Forester and the Fan SMS comes a few hours later. Time can be skipped by simply sleeping at the "Debt" checkpoint.

Question: How to get to the Dead City?
Answer: During a secondary task and when choosing a specific branch in the same task.

Question: In the laboratory under Gen. I find myself in a room from which there is no way out.
Answer: Replay the dialogue with the lab dweller until you get to the right place.

Question: Crash at the beginning of the game when moving to Limansk.
Answer: Try to restart the game, then after the dialogue with Yakovlev, exit to the main menu, click on the "End Game" button and start a new game again. If you have a weak system by today's standards, try lowering your graphics settings. Also try running the game as administrator and load the latest autosave.

Question: The sound of the controller does not disappear after the death of the GG.
Answer: Save the game, then exit to the main menu, click on the "End Game" button and load the last save.

Question: The bridge in the Red Forest, leading to Limansk, did not sink.
Answer: Load a save made before interacting with it, then save and start lowering. The bridge must strictly go down to the very end, otherwise it can stand in one position and nothing can be done.

Question: Crashes with the log "not enough storage", "out of memory"
Answer: Crashes associated with memory loss. It should be taken into account that the game engine is 32-bit, that is, the game is not physically able to see more than 3.6 GB of RAM in the computer, even if a 64-bit OS is installed and RAM is more than 4 GB. Tips: First of all, you should lower the graphics settings (lower the "Texture Quality", "Grass Density" parameters, turn off the shadows from the sun, the sun's rays, lower the quality of the shadows. FPS increase and a decrease in the frequency of memory crashes are guaranteed.

Question:
Departure with a logo

Code
Expression: FS.exist(file_name, "$game_spawn$", *m_spawn_name, ".spawn")
Function: CALifeSpawnRegistry::load
File: .\alife_spawn_registry.cpp
Line: 86
Description: Can't find spawn file:
Arguments: ????? - autosave
Answer: run the game as an administrator.


Question:
Departure with a logo

Code
Expression: !phrase_dialog->m_PhraseVector.empty()
Function: CPhraseDialog::SayPhrase
File: .\PhraseDialog.cpp
Line: 146
Description: No available phrase to say, dialog

Answer: most likely, the dialogue with the debtor at the checkpoint near the bridge to Limansk was missed. His name is Captain Fursenko. He had to give the player a package for the Forester or be refused to deliver it. If this is the case, then return to the checkpoint, find a debtor named Captain Furseno and talk to him.

Question: Crash when trying to install the first scanner on Herman's order at the Rostock factory.
Answer: If you have the HD Models Addon, then do not complete this quest. It was still cut from version 1.2, but resurfaced when the pack of NPC models was installed.

Question: Crashes in the main menu when trying to apply certain graphics settings.
Answer: Departure sometimes happens. Apply the settings until the crash stops occurring.